version 0.1x changes


New Location and Hub Changes

I made some major changes to the hub area. The bottom bar now acts as a quickbar which you can add unlocked locations to.


Managing the quickbar is done at The Office, which is also a place used for going to other locations and checking what you need to do to unlock them. Many of the locations are not implemented, but I added some descriptions to them, so you should be able to get a good idea of what things I have planned in future.

The game now starts at Day 0, with The Reception unlocking on Day 1 meaning you are not going to have any Guests the first time you actually enter The Dungeon. The reason behind that change is story driven. It should make more sense after I add some placeholder cutscenes.

Changes

  • Added particles to milk tables.

  • Countdown time is no longer doubled for the first week

  • Added particles to chests.

Options


  • Added options for inverted mouse controls (vertical and horizontal axis).

  • Increased maximum mouse sensitivity slider.

  • Added option to use sprint key as a toggle instead of needing to hold it down.

New Rooms


  • Room 1x1P

  • Room 2x1D

  • Room 1x2F

Files

Goblin Resort version 0.1x Linux.zip 32 MB
Sep 17, 2022
Goblin Resort version 0.1x Windows.zip 29 MB
Sep 17, 2022

Get Goblin Resort

Comments

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The Hotbar looks like a simple change but the effect it has can't be understated - you started from having an overwhelming information section at the bottom to having a really good modular design where newcomers won't shit their pants, and veterans know they can tailor it to their liking. Well done

(+1)

Thanks you, that was something I was able to come up with thanks to your suggestion in DD comments, so I hoped you would be happy with the change.