version 0.1m changes


Changes

  • Tweaked the way bottom message text window appears, and disappears

  • Opening tooltip window with right mouse button hides the cursor now

  • “-30s Countdown” Seal now gives 2 PoP instead of 1

  • Added some more Reception Tag Requirements for unlocking, and tweaked some prices, and description text, but no new content.

  • Equipping Seals uses Slots now (1 Slot per Seal). At the start of the game you are going to be able to equip up to 8 Seals, but you can equip less if you want to. In future you are going to be able to increase the number of Seal Slots.

New Seals (Equipment)

Positive Seals

  • +70 Gold Cap (You can keep more Gold on you. It’s good if you want to risk it for the extra reward, or if for some reason you have not unlocked Treasury to safely store your Gold)

  • -2s Mana Regen

  • -1s Mana Regen (Faster Mana Regeneration)

  • +1s Door Extra Time (Gain additional second of Extra Time for opening Doors)

  • +1s Coin Extra Time (Gain additional second of Extra Time for collecting Coins)

  • +15 Gold (Chest) (Chests give more Gold)

  • +1 Gold Per Coin (Collecting Coins gives more Gold)

  • -10% Magic Mirror Penalty

  • -20% Countdown Penalty (Smaller penalties for not completing Main Objectives)

  • +10% Correct Guess Reward (Get rewarded more Gold for finding the correct Guest)

  • Overcharged Hearts


(Getting close to Hearts for the first time during a Dungeon Run maxes out your Extra Time. Heart that have yet to give you Extra Time have a pink flame burning on top of them)

  • PoP Exchange (If you Equip enough Negative Seals, without spending all PoP on Positive seals, and finish all Main Objectives without Unlimited Time inside The Dungeon, you are going to be awarded additional Fun/Lust Points for each spare Point of Power)

  • Ability: X-Ray (Hearts)

 (Spend Gold to see Hearts through walls)

Negative Seals

  • +3s Door Opening (Doors are going to be opening so slowly, you might want to start opening them, go do other things, and come back later.)

  • -1 Telekinesis Distance (The lower the Telekinesis Distance, the harder it is to reach some Crates)

  • +1 Mana Cost for Dash (Using Dash Ability is going to use more Mana)

  • Greedy Mushrooms (You lose up to 5 Gold every time you bounce off a Mushroom Cap)

  • Coins Change Jump Ability (Picking up Coins switches your Jump Ability. You are not able to switch Jump Abilities on your own!)

  • Hyperactive Backward Dash


(Every time Countdown resumes after Extra Time finishes, or you collect a Coin, you Dash backwards)

  • Unstable Crates (Instead of grabbing Crates so you can throw them later, they just break)

Bugfixes

  • Catching Crates after throwing them is less broken (you cannot just spam left mouse button any more)

  • Changing Jump Ability with Scroll Wheel loops correctly now

  • You are no longer able to switch Jump Ability while an ability is in use e.g. before the bugfix, charging up power jump and switching to Multi Jump would stop player from moving.

Files

Goblin Resort version 0.1m Linux.zip
May 29, 2022
Goblin Resort version 0.1m Windows.zip 27 MB
May 29, 2022

Get Goblin Resort

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